Welcome to our huge selection of Larp armour. It's nearly all leather and we make it all ourselves based on our experience of larp combats.
To start with the helmets there is a range of open face, fixed face and swing visor. Each facepiece design is a compromise between armour protection, vision in a fight and looking cool. Helmets are made to fit although we carry some standard sizes at Larp shows.
The Body Armour range covers breaks down into four basic designs. The tabard style armour which drops over the head and fastens at the sides has studs or plates to give added armour protection. Jacket style armour which is put on like a jacket and fastens down the front. This armour is made in both suede and leather with a range of sizes and lengths. The cuirass style is a classic back and breastplate armour made from a heavy leather. The last section is a combination of tabard and cuirass, a mixture of heavy and medium weight leather such as the claw plated armour which uses heavy leather shoulders and heavy leather plates on a medium weight leather for a more bulky look.
Arm and leg armour for Larp is covered by greaves and vambraces with scale tassets for the upper legs. The vambraces range from simple medium weight leather bracers to heavy leather articulated vambraces with extra decoration on top. Most are fastened with strap and buckles because it's so much simpler at a larp if you can put your own armour on. Greaves follow a similar pattern to vambraces.
Lastly there are seperate shoulder armours. Whilst they rarely affect the armour value of your larp character often it's all about the look. Extra shoulder armour can make your character look bigger and meaner.
Before you choose your armour it's worth thinking about two things that you need to consider, armour class and coverage.
Most of the games in UK larp split leather armour into two classes, light armour and medium armour. Light armour is usually made from leather which is about 2mm thick, medium armour is made from leather 3-4mm thick. In the product listings anything that refers to medium weight leather is going to be light armour and anything which mentions heavy leather is going to be medium armour(helpful I know) anything made from lighter weights of leather, around 1mm such as hoods or leather trousers doesn't count as armour, just clothing.
Some of the smaller club games also have nuances to the armour class with the addition of extra metal plates and studs increasing the armour value.
Coverage is the amount of your body/body location(arm, leg etc) which is covered by the armour. Most games have a 50% coverage rule which means that at least 50% of a location has to be covered to gain the protection of the armour. So if you've got heavy leather greaves(leg armour), vambraces(arm armour) and a cuirass(torso) you can claim medium armour at a lot of games. Adding more armour in these games doesn't give you any more protection but does look cool and can make you feel more heroic.
Other games have different rules, where armour only counts on the area it covers. If a blow hits an unarmoured part of you then it's hit flesh, get ready to fall over.
And of course there are games that fall between the two and caveats about special hit calls but those are things that will be specific to your game. If in doubt it's always worth chatting to the refs/game organisers before you click “add to horde”.
Please remember that all this armour is only designed for use in LARP. It is a physical representation of real armour not the real thing. It is not designed for use with metal weapons.